Increases bow skill range by 5 meters and Ranged Accuracy by 2%.ģ% and deals |20% additional Ranged Critical damage. Increases Move Speed by 10% and basic bow attack damage by 15%.ĭecreases cooldown for Piercing Shot, Charged Bolt, Stalker's Mark, Missile Rain, and Toxic Shot skills by 10%. Passive skills buff the skill set once you unlock them, allowing for easier combat. Passive skills require a certain amount of skill points used within the set to allow point allocation into them. Decreases Move Speed and Attack Speed and increases Cast Time. Grants additional Bloodthirst for every basic bow attack, Toxic Shot, Piercing Shot, Charged Bolt, Concussive Arrow, and Stalker's Mark that hits it's target. Increases Ranged Critical Rate for 30 seconds.
#Archeage 5.1 new healer skill Patch#
Didn’t have time to test everything, nor do we have patch notes yet, so this is everything that. When this skill levels up, it increases damage as well as cast time. Jan 16 is quickly coming and so is the Archeage 5.1 Patch. Showers a distant target area with arrows to deal Ranged damage. Lasts 10 seconds, but can be destroyed by attacks.įires an arrow that explodes on contact, dealing Magic Damage and Shackling all enemies within 6 meters of the target for 3.5 seconds. Targets an enemy and deals Magic Damage to all enemies within 5 meters. Prevents the use of skills that take time to cast. Increases the range of Ranged Skills by 7 meters and the damage by 30%, but prevents Defense and Magic Defense from reducing damage.Prevents movement canceled if used again. Lifts caster into the air for 12 seconds. Damage is reduced by 20% if the target is within 8 meters. The cleric’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int. A cleric may not be neutral unless his deity’s alignment is also neutral. When the mark disappears, the target receives additional damage of 50 times the number of ranged attacks suffered during the mark's duration. A cleric’s alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful-chaotic axis or the good-evil axis, but not both). Increases received damage by 12%, and decreases healing effectiveness by 20%. Has no cooldown, and ends with movement.ĭeals Ranged Damage and marks enemy for 15 seconds. Snares the feet of an enemy within 5 meters for 5.1 seconds. Also silences and dismounts any enemy with a stack of Bloodthirst. Inflicts a deep wound dealing Ranged Damage with additional damage for each stack of Bloodthirst. These are your attacks, heals, or defensive abilities depending on the skill set.įires a charged arrow at an enemy dealing Ranged Damage and slowing Move Speed for 3 seconds.